Wednesday, April 8, 2009

Coming Back to Alpha Omega

In the "before-time" or about a month ago before I started this blog I'd found out about Alpha Omega through one of the RPG Bloggers. I liked what I heard so I bought the PDF. I read through it and while being immediately impressed by the books lovely artwork and fantastic setting the dice mechanic turned me off and I reviewed it on an old blog stating that the dice mechanic was the equivalent to something both stinky and off-putting. But a part of me liked the game too much, I wanted to play this game no matter how bad the dice mechanic was so I passed the book around to a few close friends to see if they could find some redeeming qualities that would make it worth a second look. One of my friends found that quality, or more accurately he pointed out that the dice mechanic wasn't as bad as I'd made it out to be.

So currently I'm adding a bit of pepper to a crow stew that I'm preparing as I work on a try-out character. I'm determined to give this game a fair shake, it deserves that much.

A few observations currently: The navigation layout is great and I am a fan, but this book desperately needs some interactive PDF links. I don't know why they weren't included, it would make navigating through this game so much easier and I could operate entirely in Full-Screen PDF mode without having to zoom out to make use of the (admittedly very good) bookmarks. With a game this complex this would make things a lot easier. I'd put them in myself but the PDF is secure so I'm not able to.

Anyhow, back to this character, I'm thinking a Seraph Nephalim will be fun to try out. More on this later.


  1. My group pretty much had the same experience. The game looks awesome, the setting is interesting, but the dice mechanic was a bit too much for some of the players to swallow. We probably didn't give the game a fair shake, but with so many other games out there and our time as a gaming group being limited, it just didn't happen.

  2. The combat still looks pretty daunting but the dice chart isn't as big as it looks. Within the bounds of human capability the dice chart is still pretty small.