tag:blogger.com,1999:blog-8372129876318762512.post3465707379530681521..comments2023-10-17T07:31:05.890-07:00Comments on Clean Hands, Dirty Keyboard: Setting out to Break D&D 4.0 - Instead it Breaks MeHelmsmanhttp://www.blogger.com/profile/05248835491973291242noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-8372129876318762512.post-66309577484620087522013-06-08T23:52:26.297-07:002013-06-08T23:52:26.297-07:0019 plus 4 dude, 19 plus 4...19 plus 4 dude, 19 plus 4...Anonymoushttps://www.blogger.com/profile/03844862055612604449noreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-13788602107589872862010-08-31T10:48:37.192-07:002010-08-31T10:48:37.192-07:00hihiAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-60192220312418653562009-04-05T20:25:00.000-07:002009-04-05T20:25:00.000-07:00Sounds like your problem isn't with the game, ...Sounds like your problem isn't with the game, but with the unimaginative DM's you've played with. D&D is a blank canvas: you can make it any sort of game you want.Kevin Wolfhttps://www.blogger.com/profile/01330954800544150937noreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-52037661718463173852009-03-20T20:58:00.000-07:002009-03-20T20:58:00.000-07:00See... the argument that if a game handles social ...See... the argument that if a game handles social within it's system reduces role-playing to dice rolls doesn't hold water with me. I've played many games with extremely strong social systems that have extensive powers that influence social interaction greatly and they've only enhanced the role-playing aspects further. Thanks for stopping by yourself.Helmsmanhttps://www.blogger.com/profile/05248835491973291242noreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-47414312564421852282009-03-20T20:50:00.000-07:002009-03-20T20:50:00.000-07:00RAWR! As an older grognard turned 4'Teen - I&#...RAWR! As an older grognard turned 4'Teen - I've played all the versions of D&D when they were released, etc.. blah blah... since 1980 or so.<BR/><BR/>But I still play 4E today. Why? Becuase it is what people want to play (at least in my circles). Personally, it doesn't matter what rule system I'm using. My campaigns generally have the same feel -- the biggest difference is in how combat is resolved. RP'ing works the same regardless of the system. Skill Challenges? Not a new thing, just a codified thing that good DM's have done in one form or another for thirty years. It's also one thing that alot of grognards hate about D&D ("reduces RP'ing to set of dice rolls, etc".. .maybe if your DM is an asshat). <BR/><BR/>Anyway. I'm open to new games, but usually i rest on the PHB/DMG/MM becuase well... maybe I'm a creature of habit. For instance... WHY in the world did I "upgrade" my iPOD? I use it exactly for the same thing I did with my last one (which works fine still). I upgraded because the new one was cool, shiney, and had a new car smell. But all the same it was familiar. I didn't buy a new MS Zune for the same reason I didn't but C&C or S&W.<BR/><BR/>looking forward to seeing what you do here. thanks for stopping by the core mechanic, even if most of my posts are 4E centric.Jonathan Jacobshttps://www.blogger.com/profile/06133232985480734844noreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-65914673122797358102009-03-19T15:25:00.000-07:002009-03-19T15:25:00.000-07:00@petermcc It's a simulationist system which means ...@petermcc It's a simulationist system which means that we've worked pretty exhaustively to conform it to real physics and physiology. The first setting I'm building is sort of a old mythology vs new religion idea I've had for a long time that will be based in our own contemporary world.Helmsmanhttps://www.blogger.com/profile/05248835491973291242noreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-89242204234815116312009-03-19T15:17:00.000-07:002009-03-19T15:17:00.000-07:00An excellent read, TK.Sounds like you make a good ...An excellent read, TK.<BR/><BR/>Sounds like you make a good DM.<BR/><BR/>I haven't played but it reminds me of early Adventure games where you got locked into a serial path. No deviation allowed.<BR/><BR/>I look forward to seeing your gaming system. Will it be an evolving beast that can expand as imaginations suggest more sneaky options?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-52294374635534710172009-03-19T09:22:00.000-07:002009-03-19T09:22:00.000-07:00@ G: I never had an issue with OD&D, no probl...@ G: I never had an issue with OD&D, no problem even with AD&D, and your response is pretty typical of the games I play in and run in other systems. I'm a sandbox kinda guy and as a GM I like nothing more than to keep on supplying all the rope the players want to hang themselves with. All the games I play these days with the exception of the odd computer RPG have no levels. I don't like Level based systems at all either. The game I'm developing is completely without levels (and hit-points for that matter) and character development is actually based on time spent on applied learning. You being a student of human nature might actually find some of it pretty interesting. It will also include rules for sexual encounters and romantic entanglements, which are very solid and anything but juvenile.Helmsmanhttps://www.blogger.com/profile/05248835491973291242noreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-84927362879592914862009-03-19T05:14:00.000-07:002009-03-19T05:14:00.000-07:00Read it all.All true and correct. basically the pr...Read it all.<BR/>All true and correct. basically the problem is 2 fold:<BR/>1) You were not using OD&D (original D&D) where intrigue is common and the order of the day...they have the whole principalities of Galantri as a back-stabbing filled political mess of mages, not to mention the other war-like people reminiscent of the Romans, a duplicitous set of bastards if ever there was one....<BR/>2) You DM was limited in imagination. this is a problem on this whole planet.<BR/><BR/>Personally I would have put you in the middle of a small scale civil war between the paladins of various churches, not to mention the assassin and thieves guilds that have paid handsomely for their priviledges and/or failing that if the town was too small, the vicious attempts of the necromancer and corrupt council to assasinate you or discret you with much slander about you and the half-orc child you produced.... much fun. Also if you had persisted you would probably have died as a result of the powerful forces set against you, not because you are correctly using your advantages. I neve rliked the whole level thing in D&D either and in some versions I did away with levels alltogether. It was a pretty comprehensive set of house rules :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8372129876318762512.post-91714719482288567562009-03-19T05:01:00.000-07:002009-03-19T05:01:00.000-07:00Ok I am only 1/3 of the way in and so far I agree ...Ok I am only 1/3 of the way in and so far I agree with everything you say.<BR/>EXCEPT: D&D...the ORIGINAL D&D set as compiled in the Rules Cyclopedia (one book for the whole of what I think of as D&D) is COOL and VERY amenable to house rule additions.<BR/>so..yes...D&D that was printed after AD&D is basically expensive and unusable toilet paper. But D&D ORIGINAL D&D (rules cyclopedia D&D) is great.<BR/>Now I'm gonna go read the rest.Anonymousnoreply@blogger.com